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Digital.Aquarium
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Virtual and Immersive Production Studio
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Digital.Aquarium
Home
Blog
Upcoming Workshops
Equipment and Software
Equipment
Software
Virtual and Immersive Production Studio
Projects
Project.Campus
Home
Blog
Upcoming Workshops
Folder: Equipment and Software
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Equipment
Software
Virtual and Immersive Production Studio
Folder: Projects
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Project.Campus
Progress
3D Capture and Scanning
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Introduction
2 Lessons
Overview
Types of 3D Capture (Volumetric Capture)
Photogrammetry
4 Lessons
What is Photogrammetry
How to capture using Phone (RealityScan)
How to capture using Phone (PolyCam)
How to Capture and Process using a PC
NeRFs & Gaussian Splats
5 Lessons
What is a Neural Render Field (NeRF)?
Creating NeRFs using Luma.AI Capture
What is a Gaussian Splat (GS)?
Gaussian Splats using PolyCam
Gaussian Splat using PostShot (PC)
LiDAR/Laser
1 Lesson
What is Laser/LiDAR scanning?
Structured Light
1 Lesson
What is Structured Light scanning?
Contact Scanning
1 Lesson
What is contact based Scanning?
Importing 3D captures into: After Effects
1 Lesson
Gaussian Splats into After Effects via PostShot
Importing 3D Captures into: Unreal Engine
1 Lesson
Gaussian Splats via Luma AI
Scene Considerations
1 Lesson
Creating the ideal Capture environment
3D Capture and Scanning
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Importing 3D captures into: After Effects

Gaussian Splats into After Effects via PostShot

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The Digital Aquarium is an online learning resource for staff and students within the University of Lincoln. Learning materials, resources and content is curated and managed by Stephen Fisher

All content is subject to change and may be restricted to select audiences, if you have any questions or queries email: sfisher@lincoln.ac.uk