Inspired by several board games and social deduction games with new mechanics and ideas - all still very subject to change.
-
🎯 The Goal
You are a survivor competing for contracts either for fun, money or glory. Your objective is to accumulate the most points by eliminating valuable targets before the order catch on (when the Alarms run out).
⚙️ Setup
The Grid: Targets are dealt face up around a circular grid. Hidden among them are Alarms.
Deployment: Players take turns placing their agent on the outer edge of the grid. Your agent always faces exactly one space.
Starting Hand: Everyone is dealt 5 action cards (or 4 in a 5-player game).
▶️ Taking Your Turn
On your turn, you do these three steps in order:
Play Cards (Optional): Play as many Spell or Instant cards as you want. These let you rotate the grid to bring targets to you, move your agent to open spaces, swap targets, or steal from the leader.
Claim a Target (Optional): You may claim the target that is directly in front of your agent. This removes the target from the board, adds its points to your score, and reveals a new card in its place.
Draw & End: Draw 1 card from the deck to end your turn.
Note: If you draw a Character card (like an EMP Burst or Glitchstorm), it triggers instantly!
🛑 Intercepts (Defending)
You don't just sit back on other players' turns. If you hold a Stop Target! card, you can play it to completely cancel a rival's action. You can stop them from claiming a target, moving their agent, spinning the grid, or poaching from the leader.
🚨 Alarms & Ending the Game
Alarms: Whenever a claimed target is replaced, the new card might be an Alarm. When the Alarm limit for your game mode is reached, the game instantly ends. Players may play disarms to cancel alarm card actions.
Scoring: Tally up the points of all your claimed targets. Watch out for Combos (for example, if you claim both the Ghost Courier and the Data Broker, you get a massive bonus). The operative with the most points wins!
Some cards have additional modifers such as Explosive, Evasive and Retaliation actions that can impact the board and players actions.
You can rotate the board left and right at the cost of your own points.
Some cards have colour bonus’ depending on who collects them if collected by matching player colour bonus points are awarded - this feature is currently a wip and not enabled.
A background story, named characters and lore are being slowly added to replace the generic target names and plain aesthetic of the target menu
Playable Characters [Assassins] - WIP
Playable characters, each with their own goals and histories, they are all monsters in their own way with a ruthless streak needed to survive in a harsh and callous world. The world changed when the Temporal Shift happened, from the infinitie glitching loop of Recrupt to the manic cult like cannibals nothing is as simple as it seems.
Drynce Cearo
Mera Animala
—