A background story, named characters and lore are being slowly added to replace the generic target names and plain aesthetic of the target menu
Playable Characters [Assassins] - WIP
Playable characters, each with their own goals and histories, are all monsters in their own way, with a ruthless streak needed to survive in a harsh and callous world. The world changed when the Temporal Shift happened, from the infinite glitching loop of Recrupt to the manic, cult-like cannibals; nothing is as simple as it seems. Each character has a unique ability that can be played only once but can also be countered at a cost; this is an optional feature.
Drynce Cearo
A factory worker turned killer for hire paid in filtered water tokens. He is an obsessive and skilled sniper.
Mera Animala
Abandoned at birth due to a plague known as the Purple Haze, she has grown up alone, surviving by eating what is left of her town, which has slowly been enveloped by the sands. This has somewhat made her insane and deadly.
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Stiller
Dangerous mechanical creatures that suffocate their targets in a thick smoke that also drives their motors, how the work and float is unknown and the order that built them is long gone. They are often spotted around the city of Recrupt.
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Each game board features unique modifiers and events that add extra twists and challenges. Temporal Shift mode also lets you phase through these maps.
Locations [GameBoards]
Unique harsh locations that shake up how you play each game based on location and environmental effects, whether it’s getting tied up in the jungle or having to sanctify the corrupted to score points, these maps add extra challenge for all players. These will also eventually be part of a story mode campaign.
Standard
‘Skyline’
‘Jungle’
‘Factory’
Recrupt
The Church
‘Desert’
New Features [Not Documented Yet]
ONLINE LOBBY - You can now play against each other online via a host lobby Key. If a player leaves AI player takes over, each player should be on a different network ideally.
Campaign cinematics - placeholders
Battle Royale last operative standing mode: every 5 turns, the player in last place is eliminated
Minions can be turned off alongside combos for them
New Phase action card allowing you to pass through players and become temporarily untargetable
Campaign progress can be reset
3D View Fixed
Planned additional features:
Campaign story mode expanded with narrative and custom options
Last operative standing mode - battle royale after 3 rounds; the player in last place gets eliminated for quick play. Board starts with equal point targets for all
New maps and operatives
New actions and minion point system, making it rewarding for non-owned minions based on multipliers
More catch-up mechanics
Alarms that go off in front of the player make them lose points; this is a toggle option
IF YOU CREATE A FUN, BALANCED OR INTERESTING CUSTOM GAME MODE VIA EDITOR, EXPORT JSON FILE AND SHARE IT VIA EMAIL TO sfisher@lincoln.ac.uk
Get Involved and Feedback
I am looking for artists, coders and overall feedback from anyone interested. Email: sfisher@lincoln.ac.uk with subject header Temporal